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61. Exploration lost Station and Planets - in Player Features and Ideas Discussion [original thread]
Exploration lost Station and Planets in combination with Dust Player for example you explore a lost station or lost Command center (or some archaeological Structures) on a Planet (this will require a new skill Planet exploration Scanning) you sa...
- by Sentinel zx - at 2012.07.31 20:04:00
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62. Ship infection - in Player Features and Ideas Discussion [original thread]
ok here come some new changes first i didn-¦t thought about to have an overpowered infection ship for pvp I try to explain it better ;) it-¦s about flying a infected ship or that look like infected ship like the Gallente Battleship http://wi...
- by Sentinel zx - at 2012.07.31 19:43:00
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63. Ship infection - in Player Features and Ideas Discussion [original thread]
What if the scientist discovered a technology to use Rogue Drone to infect their own ships to give them more power and to increase the connection between pilot and his ship. Drawback could be -your are not able to leaf your ship (only possible i...
- by Sentinel zx - at 2012.07.30 23:06:00
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64. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Droxlyn wrote: Dave stark wrote: mining barges don't need utility slots, nor should they get them. however reducing all barges to 1 high slot and giving them the 200% yield bonus ala skiff we've instantly solved the crystal problem for the h...
- by Sentinel zx - at 2012.07.26 16:59:00
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65. Missiles in Inferno - in Player Features and Ideas Discussion [original thread]
bump
- by Sentinel zx - at 2012.07.17 17:42:00
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66. Escort Contracts - in Player Features and Ideas Discussion [original thread]
we have already Transport Contracts, why not making Escort Contracts possible ??
- by Sentinel zx - at 2012.06.17 14:53:00
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67. New mining frigate suggested T2 version - in Player Features and Ideas Discussion [original thread]
lovebus wrote: Dracvlad wrote: I very much like the new mining frigate and the proposed changes to the Mining Barges / Exhumers. What about making a T2 version of the mining frigate that can use a covert ops cloak, in this way people could n...
- by Sentinel zx - at 2012.06.16 08:58:00
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68. Comet-Hunter Orion T2 Mining Frig - in Player Features and Ideas Discussion [original thread]
after i read this Comet Mining http://eve-search.com/thread/1223654-0/page/1 and this https://forums.eveonline.com/default.aspx?g=posts&m=1460516#post1460516 I thought a T2 Mining frig would be ideal for this -it would be very fast to k...
- by Sentinel zx - at 2012.06.15 15:01:00
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69. Show frequency crystal damage in info window - in Player Features and Ideas Discussion [original thread]
+1
- by Sentinel zx - at 2012.06.09 17:52:00
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70. Titans new role - in Player Features and Ideas Discussion [original thread]
Titans new role as a stratedig operation Command center -making Titan that he can only be a fleet-commander if you form a fleet i-¦came of this after i read this post https://forums.eveonline.com/default.aspx?g=posts&m=1304876#post1304876
- by Sentinel zx - at 2012.06.09 10:29:00
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71. F.O.F turrets why not - in Player Features and Ideas Discussion [original thread]
bump
- by Sentinel zx - at 2012.06.07 16:50:00
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72. Strategic Missile Launchers - in Player Features and Ideas Discussion [original thread]
+1 like it I had a few ideas to your post Quote: The spotter is not targeting anything directly. The module I suggested would give the firing ships access to the spotter's overview for the purposes of selecting targets. I would prefer the...
- by Sentinel zx - at 2012.06.06 22:39:00
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73. anti Pirate Highsec Bubble - in Player Features and Ideas Discussion [original thread]
PinkKnife wrote: Just for clarity, by catch do you mean a warp disruption bubble? yes but it-¦s would depend on standing sec -0,1 chance to catch him is 1% sec -0,2 chance to catch him is 2% . . . sec -1,0 chance to catch him is 10% sec -2...
- by Sentinel zx - at 2012.06.04 20:52:00
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74. anti Pirate Highsec Bubble - in Player Features and Ideas Discussion [original thread]
bump
- by Sentinel zx - at 2012.06.04 20:32:00
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75. F.O.F turrets why not - in Player Features and Ideas Discussion [original thread]
the idea is not new i know but why not? Turrets will give the ability automatically target the nearest ship but with -50% or 75% tracking, falloff and optimal range (and maybe less damage like F.O.F Missiles) turrets ship gets better advantage ...
- by Sentinel zx - at 2012.06.03 12:31:00
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76. anti Pirate Highsec Bubble - in Player Features and Ideas Discussion [original thread]
i know this was mentioned in Forum already but my idea is to combine the bubble effect with security status how it work -this Concord bubble works only in High sec -it can only be used by Players with sec +10 -this bubble catch only Players wit...
- by Sentinel zx - at 2012.06.02 11:31:00
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77. The Invulnerability Sphere:Make mining/industrial vessels defendable, better fig... - in Player Features and Ideas Discussion [original thread]
+1 like your idea how about putting this module on Interdictors and Heavy Interdictors and the attacker can only targeting the HI or the Sphere generator and shoot him down drawback if the Sphere is active it will be not possible to rep the H...
- by Sentinel zx - at 2012.06.01 20:54:00
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78. Mining rework - in Player Features and Ideas Discussion [original thread]
bump
- by Sentinel zx - at 2012.05.30 21:14:00
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79. E-war Dampers - in Player Features and Ideas Discussion [original thread]
how about a module that decrease Optimal Range from e-war modules or improving the Remote Sensor Dampers that is able to decrease Optimal Range from all e-war modules (like stasis web, ecm and of curse Energy Destabilizers and Energy Vampires) th...
- by Sentinel zx - at 2012.05.23 22:57:00
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80. Warpcore overheat - in Player Features and Ideas Discussion [original thread]
Currently it is possible almost all the active module to overheat what it would be possible the warp core or capacitor to overheat, and you will able to active it by clicking on a capacitor The ship gets more performance with huge drawback per...
- by Sentinel zx - at 2012.05.23 21:48:00
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